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With these files in place, Assetto Corsa Competizione will use your calibrated wheel data when calculating the force feedback and you will notice a big improvement right away. Save this file as Documents\Assetto Corsa Competizione\Config\ff_post_process.ini. To tell Assetto Corsa Competizione to use the LUT, create a new file in Notepad and paste in the following text: You can see how the green curve compensates for the red to create an ideal linear response. LUTGenerator displays a graph that shows the raw data in red and the new curve in green. Save this file to:ĭocuments\Assetto Corsa Competizione\Config\t This will create a LUT file that Assetto Corsa can use to calibrate the force feedback. Run LUTGenerator and open the csv file that was just created by WheelCheck. We will give this file to LUTGenerator in the next step. Once it finishes, it creates a file called something like "log2 22-04-08.csv" in your Documents folder. Don't touch the wheel during this process! This process compares the amount of force the computer sends to the wheel to how much the wheel actually moves. Your wheel will start moving in increasingly larger motions. In Spring Force, select "Step Log 2 (linear force test)".Wheel Check is a tool from iRacing that calibrates your individual wheel. On the Register page, scroll all the way down to the bottom to create a free account.
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You will need to sign up for a free account on Race Department to download this.
#Assetto corsa competizione steering lock generator#
LUT Generator for AC converts the data from WheelCheck into a LUT file that Assetto Corsa can use.WheelCheck is an application that tests your wheel's force feedback response.You will need to download two programs to create a LUT file:

Instead, you will have to manually keep an eye on the force feedback gauge to make sure it isn't clipping. Unfortunately, there is no equivalent for that in Competizione.

In my original guide, I recommended using the FFBClip in-game app to automatically set the proper force feedback levels without clipping. Just like with the original AC, you will immediately notice an improvement in force feedback by using a LUT. If these files exist, Assetto Corsa Competizione will use the LUT without any further steps. Simply copy the t and ff_post_process.ini files from:ĭocuments\Assetto Corsa Competizione\Config

If you have already created a LUT for Assetto Corsa, you can easily use it for Assetto Corsa Competizione. Most notably, the LUT is able to remove the considerable deadzone that is prominent on these wheels. Without the LUT, most forces will either be too strong or too weak, depending on the wheel mechanism and not accurate to the simulation.
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A simulator like Assetto Corsa can use that data to send a calibrated force to the wheel to make it move the intended amount based on the physics simulation.
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A series of tests is run that sends a certain force to the wheel and measures how far the wheel actually moves. Jump To: Wheel Calibration | G HUB Settings | Assetto Corsa Competizione SettingsĪD: Wray Schelin Maserati 300 S Nose Maglio vs English Wheel Wheel CalibrationĪ LUT (Look Up Table) is a file created by a wheel calibration tool. In this guide, I will do the same for Assetto Corsa Competizione, showing how easy it is to calibrate your wheel and improve the driving feel on these cheaper wheels.
#Assetto corsa competizione steering lock how to#
I have previously written a guide for the original Assetto Corsa showing how to calibrate your wheel. When you are playing on a lower-end wheel like the Logitech G29 or G920, this quite drastically improves the force feedback. The Assetto Corsa series supports using a LUT to calibrate your wheel's force feedback response. Opinions are split on whether these are necessarily improvements, but the game provides enough settings to tune the force feedback to your particular wheel and preference. Many effects in the original Assetto Corsa are changed, or omitted entirely, in Competizione. Best Assetto Corsa Competizione Settings for Logitech G29 / G920 Decem| Filed under: Logitechĭriving in Assetto Corsa Competizione has a noticeably different feel than the original Assetto Corsa, in large part due to its new physics simulation, but also because of a very different Force Feedback system.
